![]() #background_image: "assets/background.png" Only one parameter can be used, color and background_image cannot both be set. ![]() Use background_image to set the background of your # of your splash screen to a solid color. # color or background_image is the only required parameter. # flutter pub run flutter_native_splash:remove # To restore Flutter's default white splash screen, run the following command in the terminal: # flutter pub run flutter_native_splash:create # Customize the parameters below, and run the following command in the terminal: # with background color and splash image. # This package generates native code to customize Flutter's default white native splash screen Setting the splash screen #Ĭustomize the following settings and add to your project's pubspec.yaml file or place in a new file in your root project folder named flutter_native_splash.yaml. dependencies:ĭon't forget to flutter pub get. Would you prefer a video tutorial instead? Check out Johannes Milke's tutorial.įirst, add flutter_native_splash as a dependency in your pubspec.yaml file. Just use the preserve and remove methods together to remove the splash screen after your initialization is complete. You can now keep the splash screen up while your app initializes! No need for a secondary splash screen anymore. Currently only Android and iOS are supported. Supports dark mode, full screen, and platform-specific options. This package automatically generates iOS, Android, and Web-native code for customizing this native splash screen background color and splash image. By default, during this time, the native app displays a white splash screen. On top of that, you can also find lots of resources on the web for optimizing SVGs as they’re a popular type of asset to use during web development.When your app is opened, there is a brief time while the native app loads Flutter. In most cases though, SVGs are smaller in size. If you’re focused on having a small app size you might want to consider exporting to both PDF and SVG to be able to pick the smallest version. ![]() Both PDF and SVG have the same outcome when used as single scale assets.Ĭomparing the file size of the same asset exported as SVG or PDF results in different winners based on the type of image, resource details, and export configuration. This could already be a reason to use PDFs instead of SVG if your app is supporting targets lower than iOS 13, iPadOS 13, or macOS 10.15. Single scale PDFs are introduced in Xcode 6 and are supported since iOS 8 and OS X 10.9. You simply drag the file into your Assets Catalog after which you have to change the Scales option to “Single Scale”:Īfter that, you can use your SVG Image Asset just like any other asset. You can learn more about SFSymbols in my blog post SF Symbols: The benefits and how to use them guide. This takes away some extra space in your app bundle. SFSymbols have the same platform version availability and are available as system images. If your app supports any older version you should not use single scale SVGs.īefore you start replacing all your assets with SVGs you might want to consider using SFSymbols instead. It’s important to point out that SVGs are only supported on macOS 10.15 or later, iOS 13 or later, and iPadOS or later. If you have a logo, icons, or symbols, you can most likely look into replacing them with an SVG asset. Rich assets like images with lots of details should still be defined as individual scales. SVG assets can not be seen as a replacement for all your assets. It’s mostly used for icons and symbols and allows platforms to scale up the asset for the current active resolution. Scalable Vector Graphics, also known as SVG, defines two-dimensional graphics defined in Extensible Markup Language (XML). It's available only until May 21st, so click to get it now! What is a Scalable Vector Graphic asset? FREE iOS Architect Crash Course for a limited time! If you’re a mid/senior iOS developer looking to improve your skills and salary level, join this 100% free online crash course.
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